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Fragment 46 of 72 · drawer 04

Three-clock buffer diagram

An original systems diagram derived from standards descriptions of transport, buffer, and media consumption.

Accession
MW-F-046
Representative period
Interpretive streaming model
Drawer
Diagrams & specimens
Certainty
high
MUSEUM OF WAITING / RECONSTRUCTED RECORD MW-F-046

Three-clock buffer diagram

Interpretive streaming model

Observed surface

ARRIVAL CLOCK → packets or segments enter storage unevenly.

RESERVE CLOCK → playable future grows or shrinks.

PLAYBACK CLOCK → present is consumed at a deliberately steady rate.

Implied procedure

If arrival temporarily slows, reserve pays the difference.

If reserve reaches zero, playback must pause, alter quality, or skip.

Interpretive residue

The viewer experiences one timeline produced by the negotiation of three.

Buffering is an attempt to hide network variation by moving waiting earlier and holding it privately.

INTERPRETIVE COPY DO NOT CITE AS A HISTORICAL ARTEFACT

Accountability record

Evidence beneath the reconstruction.

These institutional sources support the mechanism or historical practice interpreted above. They do not contain this reconstructed record, its wording, or its invented values.

  1. RFC Editor / IETF · 2022 RFC 9317: Operational Considerations for Streaming Media Models a media player as a consumer, a buffer and a transport mechanism, and explains underruns and adaptive delivery. Open institutional record ↗
  2. RFC Editor / IETF · 2013 RFC 7005: De-Jitter Buffer Metric Reporting Explains why receivers deliberately hold media before playout to absorb variation in packet arrival time. Open institutional record ↗